A Framework for Building Intelligent Software Assistants for Virtual Worlds

Alagappa Institute of Skill Development & Computer Centre,Alagappa University, Karaikudi, India.15 -16 February 2017. IT Skills Show & International Conference on Advancements In Computing Resources (SSICACR-2017)

Format: Volume 5, Issue 1, No 18, 2017

Copyright: All Rights Reserved ©2017

Year of Publication: 2017

Author: Jessymol .C.J,Ragunathpandi .S

Reference:IJCS-243

View PDF Format

Abstract

This research effort is focused on the use of artificial intelligence in virtual worlds. In particular, the use of artificial intelligence to facilitate the virtual world experience. There are several challenges facing users of virtual worlds and a premise of this research is that artificial intelligence can alleviate some of these challenges. The need for general-purpose bots is another premise of this research. This need is highlighted in this research in view of the fact that an intelligent assistant for virtual worlds needs to be able to handle a broader set of tasks. An intelligent assistant would not be of great value if it only provided assistance with way finding or avatar control. An intelligent assistant for virtual worlds needs to offer a wide variety of assistance. Thus, this research provides value for the usability of virtual worlds and general purpose agents.

References

[1] K. Bessière, J.B. Ellis, and W.A. Kellogg, “Acquiring a professional “second life”: problems and prospects for the use of virtual worlds in business,” Proceedings of the 27th international conference extended abstracts on Human factors in computing systems, Boston, MA, USA: ACM, 2009, pp. 2883-2898. [2] M.J. Abásolo and J.M. Della, “Magallanes: 3D navigation for everybody,” Proceedings of the 5th international conference on Computer graphics and interactive techniques in Australia and Southeast Asia, Perth, Australia: ACM, 2007, pp. 135-142. [3] L. Chittaro and S. Burigat, “3D location-pointing as a navigation aid in Virtual Environments,” Proceedings of the working conference on Advanced visual interfaces – AVI ’04, Gallipoli, Italy: 2004, p. 267. [4] J.S. Yoon and M.L. Maher, “A swarm algorithm for wayfinding in dynamic virtual worlds,” Proceedings of the ACM symposium on Virtual reality software and technology – VRST ’05, Monterey, CA, USA: 2005, p. 113. [5] J. Eno, S. Gauch, and C. Thompson, “Intelligent Crawling in Virtual Worlds,” Proceedings of the 2009 IEEE/WIC/ACM International Joint Conference on Web Intelligence and Intelligent Agent Technology – Volume 03, IEEE Computer Society, 2009, pp. 555-558. [6] J.E. Laird, A. Newell, and P.S. Rosenbloom, “SOAR: an architecture for general intelligence,” Artif. Intell., vol. 33, 1987, pp. 1- 64. [7] C. Becker, “Value of Artificial Intelligence in Virtual Worlds,” Mar. 2010. [8] N. Katz, “Value of Artificial Intelligence in Virtual Worlds,” Mar. 2010. [9] M. Ackerbauer, “Prototype Demonstration,” May. 2010. [10] R. Alther, “Prototype Demonstration,” May. 2010.

Keywords

No Keywords

This work is licensed under a Creative Commons Attribution 3.0 Unported License.   

TOP
Facebook IconYouTube IconTwitter IconVisit Our Blog